Saturday, 15 March 2014

Battle of Hoth

These are some photos of the Battle of Hoth game which Steve 'the Hat' put on last August. Steve bought lots of figures and turned up with an impressive two AT-STs for the game.

Thanks to Steve for a great game. The rules were FUBAR and the activation rolls kept the game on a knife-edge and worked well, once again.

My contribution was a 'snow cloth' and my figures. I'll let the pictures tell the story.
Initial Set up as seen from the Rebel Base

Han and Luke were out scouting and must get back to the Rebel Base

But they have an angry Wampa to contend with

Rebel Troopers prepare to man the defences

A Snow-Speeder prepares to launch

Backed by AT-STs, the Imperial Stormtroopers move forward

More Imperials advancing

View of the Rebel base from Imperial Lines

...and view of Imperial Advance from Rebel Base

The Imperials sent forward a probe droid but I managed to immobilise it

Luke gets caught be the Wampa but manages to escape

Rebel forward defenders fire on a squad of advancing Imperial Snow Troopers with devastating effect

Rebel fire takes down the Wampa before it can get Luke

Imperial Forces keep advancing on the Rebel forward position

...some accurate shooting from the troops defending on the right

....and another squad of Imperial Stormtroopers goes down


Snow speeder moves forward...

...and engages one of the AT-Sts

...Imperials keep coming forward on the Rebel right...

....then disaster...a squad of Imperial Snowtroopers open fire on Luke, killing him...

...an AT-ST moves up to lead the Imperial advance on the Rebel right...

....and takes out a cannon with some accurate fire...


Han makes it back to the Rebel Base but "Where's Luke? Has anybody seen Luke?"

....they may have lost their cannon but Hoth Troopers keep shooting down incoming waves of Imperial Troopers

....Snow Speeder and AT-ST keep trading shots....both are immobilised....


....the forward defenders on the Rebel Left start to take heavy casulaties

...time to think about abandoning that position...

...the remnaining Rebel cannon keeps firing at the AT-ST

A squad of Rebel Commandos holds the Rebel Centre








...the Imperial Stormtrooper squad leading the advance on the Rebel right is down to one mant... 

....and he too is killed...





....Rebel defenders of the forward position decide it is time to abandon their posts and make a run for it back to the seoond line of defence,,,,


,,,,chased hard by a pursuing squad of Stormtroopers who over-run their position...


....who gun down the Rebels as they flee...



...the duel between Snowspeeder and AT-ST continues

....undeterred new waves of Imperials just keep coming....

....the last surviving member of the Rebel forward definders turns at bay and fires with devastating effect....

....Faced with an Imperial onslaught commandos and even Rebel pilots rush into position to man the final defences

....the brave Rebel gunner goes down...and the Stormtroopers pour heavy fire into the last line of Rebel defences causing heavy casualties among the defenders



...We pretty much left it there...with the snowspeeder now having lost both weapons and both Rebel cannons knocked out their was nothing to stop the AT-STs....but the Rebel forces had put up a gallant defence and allowed many ships to get away....

Friday, 14 March 2014

Notable games and developments on the gaming front in last 18 months

If my painting has been interrupted and blogging completely suspended as the result of some personal difficulties in the last 18 months, I have managed to get some gaming in, if at a much reduced level. While I sadly had to drop out as a full member of my local club and was not able to put on any of my own games.

I did have a few notable games, some of which I took pics of. I'll not include them here but in separate reports when I get around to uploading them. Although it is possible to join lots of great games at my local club, they are generally much better covered in terms of pictures on the club website/forum.

One game that wasn't was though, and I did snap, was one put on my regular gaming buddy, Steve 'the Hat'. Steve took it upon himself to stage his own ambitious Star Wars game, our third foray into trying the FUBAR rules in the Star Wars setting, this time the 'Battle of Hoth'. My contribution was to supply my figures and buy a white felt gaming cloth. I've being thinking of getting for ages to stage games in the dead of winter on snow-covered ground, and settings don't get much snowier that the ice planet Hoth. Steve though really excelled himself in buying not only lots of suitable figures but also a snow speeder and cannons but also turning up with two AT-STs (scale models of the AT-ATs in the film being so large we couldn't get them on the table). I'll put up pics and a battle report when I can, but Steve got so excited he went out and bought another AT-ST and more snow-speeders for another run at it some time soon. Was a great game, and again the FUBAR rules gave us a game full of excitement, drama and interest, despite the rule's apparent simplicity and ease of play.

Otherwise, I did get a few more games of 'Saga' in. In one my Anglo-Saxons were thoroughly shredded by one of the most deviously designed Norman armies I've come across. All archers or crossbowmen who largely shot my force to bits before I could get close. Much as I cursed this cunning army construction, I realised afterwards that if I'd known my own Saga board better, I could have countered these tactics more effectively. I was better prepared, and more experienced with the rules though, when Ben brought a Byzantine Army along. Here it was pretty much my turn to do the smashing, especially in two memorable rounds of combat when my general formed a solid shieldwall against an over rapid cavalry charge which had exhausted his enemy, then led a brutal counterattack of his hearthguard, supported by another unit of thegns, chopped two units of attacking horsemen to pieces, and mercilessly hacked down the enemy warlord, barely losing a figure. Knowing when to do nothing and save some Saga Dice until your enemy's turn, and making sure you deliver a blistering attack with as many extra attacking dice you can get out of your Saga Board when you can get a big advantage from using Fatigue Counters, can be rely decisive in a Saga game.

I also very, very recently have had a lot more time for gaming, if still sporadically for the moment. Two friends have been responsible for inviting me to their own clubs. Tony who has not long retired at a still youthful age has long been a regular at our club, but only shortly before discontinuing blogging on a regular basis did I find out that he had a 'double life' and was not only a member of another club, but was actually the Club Captain at the venerable SELWG Club. Venerable because I actually attended my first ever Wargames Show at the SELWG Club when it was based at Mottingham at the tender age of 14, which was...how many years ago?...better not mention that....

Tony is to put it mildly a keen wargamer and has the freedom to dedicate plenty of time to his hobby. As well as a few games at our respective houses, Tony kindly gave me a lift up to SELWG where I had a great time watching the numerous games at this large club and getting a feel for it.

World War 1 game in progress
My friend David and I had tutorials together at University, and have only recently been back in touch on a regular basis. David was brave enough to confess to being a wargamer at University, while I was somewhat more cowardly and hid my love of toy soldiers as I'd passed into that immature phase when impressing girls with how cool you were seemed important. David though was sensible enough to join the university wargames club and has been gaming with many of its former members ever since. He was kind enough to invite me along to one of their once a month Sunday afternoon sessions.

I had so much fun, I was back next month, even though David himself couldn't make it. I was planning on leaving the battle report on our first game, an Army level engagement on the Eastern Front in WW1 to fellow participant Bob Cordery on his well-followed blog.

http://wargamingmiscellany.blogspot.co.uk/2014/01/the-battle-of-ivangorod-1914.html

But Bob was clearly so deeply engrossed in his part of the battle that he forgot to make any mention of my own Corp at all, where as commander of an Austrian Corp which was historically wiped out, in this game. I instead held off two Russian Corps attacking me, and stopped a third advancing far enough so as to deny the Russians their strategic objective. So I'll have to set the 'historic record' straight and publish my own account.

The second game was based around Navy Seals trying to rescue hostages in the Lebanon in the 1980s. Another great game, if one with a bloody ending for us Seal Teams, the umpire commanding the Islamic Jihad, Hezbollah, Iranian Revolutionary Guards and Syrian Army forces that opposed us. Took lots of pics and will try and get a report out.

Blackhawks move in to drop Navy Seals on a hostage rescue mission in the Lebannon


What these excursions emphasised to me was what a varied hobby I belong to. I've attended 4/5 clubs now and they have each had such different characters. My local club puts on beautifully staged games with superbly painted 28mm figures week-in-week out, but makes no bones of being a friendly 'toy soldier club', although board gamers and anyone else are welcome. The SELWG was also full of very happy people, but the club members were all obviously very competitive indeed, and knew the rules backwards of the clubs favourite rule sets and were bashing away at each others armies- normally 15mm- with a clear intend to win. The Sunday afternoon sessions were different again. They had the benefit of 4 hours plus playing time, were meticulously researched and prepared, only meeting once a month means there is a long queue to put a game on, and the time is used well presenting as much a 'role-playing experience' as a straight wargame.

All very different, all great fun, and proving wargaming is a hobby with so many different aspects, that it is almost a different hobby for everyone or different group you come across.

I'm back! A catch-up on things painted, acquired and general progress. Pics to follow

Yes I know its been 18 months since I've updated this blog, but as my close friends and gaming buddies know, and I don't need to burden anyone else with, its been an exceptionally difficult time. This has hampered painting, gaming and even more so taking pics and doing write-ups, which is what a blog is all about.

I also don't aim to entertain a general audience with this blog, so apologies to my handful of 'Followers' and casual readers. This blog is basically a convenient way to communicate with my gaming buddies, keep a record of my activities for my own amusement, have the occasional rant, and be a resource for myself and my friends, eg. write up scenarios keep lists of figures in armies etc.. Anyone else to be honest is incidental.

So I'm afraid don't expect weekly progress reports or step by step guides, just what pops out, which is highly dependent on getting my camera phone out, And more to the point thinking that anything I might write will have a potential audience of more than one (my alternative form of communication being text or email normally to gaming buddy 'Steve the Hat', or else Tony or anyone at my club, or David who has recently kindly introduced me to his own informal 'club').

Enough material has been building up to share on this blog, not least a bit of progress on the acquisition/assembly/painting front in the last 18 months (and indeed earlier) and not least because I've been spreading my wings of late and been invited to two more clubs, which gives the time for a bit more gaming albeit unfortunately more sporadic than once a week at my local club.

Rather than dive in with pics/reports on my latest games/projects I thought I'd preface it all with a couple of posts which might help make more sense of what I've been up to.

If your not interested feel free to skip, as this is close to 24 months of different projects that have slipped through the net, and for a great many people might just be tedious.

And I'm not sure 'making sense' is quite the right word. Indeed not sure even I can make sense at all of my sporadic, and rather haphazard efforts, complete lack of single-minded dedication and openess to distraction, which characterises my approach to wargaming. Although it seems an approach I share with 90% of people in this hobby! Why so? Well my guess is that frustrating though it is at times, the fact is collecting, painting and 'finishing' any wargaming army is a long, slow and at times tedious process. By my reckoning you can count on painting an army. leaving aside making scenery, taking 100 hours plus. That is a lot of time for anyone, especially a lot of 'leisure time' for a hobbyist, and the likelihood of getting bored, giving up for a while, and getting distracted by something new is close to 100% in the case of most mortals. So you just have to accept it and try to keeping going back to old projects when you can.

In fact catching up has to start back in 2012, when I was quietly working on several of my many projects, but for one reason or another didn't photo/document and therefore blog.

In the summer 2012 I had a good spell of painting and terrain-making, which largely consisted of expanding some existing forces and/or starting/progressing projects without finishing them. These included:

1. Expanding my forces for the Napoleonic skirmish game ' Sharp Practice' - another unit of close order each for Pennisular War Brits and French, some more skirmishers for both sides and a British Highland unit. All told about 100 figures. Acquired and undercoated some Hat Industrie Spanish, but no progress on painting.
Highlanders for 'Sharp Practice'

For good measure painted up some AWI in 20mm, mainly militia, some of which will be based up for my little French Indians War project. But didn't finish them.

2. Painted up the heavy weapons for my WW1 Late War Brits. Now all army complete, plus added another box of Late War WW1 Germans, which I got all painted and finished, bringing that army up to the same size as the Brits. Acquired (and just recently assembled) a set of Hat Industrie French '75 artillery and Pegasus French which include MGs missing in the Airfix WW1 French set, of which I have ample now painted and finished, and already blogged. So largely going to move on to terrain-making (trenches) to get WW1 table-ready.

Other 20th century stuff included doing most of the basic paint work on some 28mm Vietnam figures. I've got a platoon pack of West Wind VC and NVA, but I'm rather short US figures, and a couple of heavy weapons might help. An order of around £35 from Westwind would sort this out, but other demands on my pennies.

The Roman general Marius reformed the army in 107 BC, and Roman legionaries were equipped like this through to the Early Empire 

Six units painted up. Thanks for the figures Diggers! Two more boxes to go


3. Expanded what was one box of Italeri Caesar's legions painted to be later period Praetorians with couple more boxes kindly donated by Diggers from his unwanted plastics pile, all painted and finished, and acquired (and recently de-sprued and assembled) another couple of boxes. When finished these will give me a full double-based DBA/Impetus army, of Marian/Caesarian Romans, slotting in between my Punic War Republicans and 1st Century AD Early Imperial Roman army already completed. Did some more Italeri Gauls and started but haven't finished some Italeri Gallic cavalry which will top off nicely a similar sized Gallic Army to match against them, or the Punic War era Romans, or with the addition of a few chariots the Early Imperials as Ancient Brits. Painted everything but the shields on a couple of boxes of Hat's Punic Wars Italian Allies, which can also be used for Roman/Italian forces pre-Punic Wars (ie. Rome's numerous wars whereby it united Italy, Phyrric Wars, Italian allies and enemies for |Carthage and the Greek City States in Sicily, and all the war's in Livy's histories right back to Romulus and Remus). Also finished some more Hittites, Libyan skirmishers which made it on the blog back in 2012 in my first outing for the Ancient Egyptians vs Hittites in a game of Impetus. Also painted most of the infantry for a little force of Hat Late Romans I acquired a while back, though this overlaps time period-wise with what I have in 28mm, and I'd probably be better concentrating on enlarging my 28mm collection if I want to find gaming opponents given the fact at least 5-6 people would give me a game of War and Conquest in 28mm if I had a completed army, rather than in 20mm which few people are interested in at my local club. So in no rush to buy the cavalry needed to complete this army properly - though I can 'borrow' some from the Early Imperials if necessary.

Infantry painted up for Late Romans

Close up


4. Painted up the 15mm Peter Pig and GZG figs acquired at the SELWG show for Sci-Fi purposes, suitable as respectively guerillas and the typical sort of mercenaries featuring in the Traveller RPG.

5, Started work on my stock of Darkest Africa figures (2011 Xmas Present to myself). Did a few nice looking samples of character figures (white men) and a couple of Zanzibari Arabs, and a basic few colours on all my native tribesmen (flesh, spears and bases - loin cloths and shields left to do).

6. Really got stuck into making cork-board buildings. Made about 20 buildings in different designs, for Vietnam/Africa, half-timbered and conventional sloped roofed terrace and individual houses probably most suitable for Normandy, expanding on my collection which is mainly flat-roofed Middle-Eastern (used already in the Mos Eisley game), and three early experiments in Spanish/Italian houses. Realised the plans were really for 28mm, and a bit big for 20mm (though some useable) and did a couple of simple cottages scaled off the 1/72 Pegasus Eastern European wooden houses, which saw action in my Rapid Fire Russian Front game (last blog entry before the 18 month hiatus). Most of these buildings are still unpainted so didn't take any pics (sorry no step-by-step guides, but just look on Matakishi's Tea House for the general idea), but will take some when I get around to painting them.

7. Acquired a nice big job lot of GW Mordor Orcs including Morranon Orcs and more Warg riders at a great price on eBay. Most just under-coated or dismally painted, but so were many of my first purchases. Should near double my force when painted up.

8. Noticed on eBay a bunch of cheap plastic Daleks which were 'given away' in a magazine. Acquired a load either picking them up in shops or on eBay along with various other Dr Who figs (cybermen, angels etc.). 150 odd 28mm figures for under 20 quid, can't argue with that! Just need a Tardis and some metal Doctor figures for a game. And for good measure on the 28mm Sci-Fi front assembled and painted up a dozen Starship Trooper figures, and assembled and undercoated some EM-4 Troopers and 'Gangers', which will give me lots of possibilities either for FUBAR in 28mm or for a full blown Dr Who games,

9. Played a few games of Saga, and bored with just using Anglo-Saxons all the time, I realised I had some Ral Patha Fantasy Barbarians, which were pretty closely modelled on Vikings. Got them out and realised I was a few figures short of having a Saga 'army', or at least skirmish force, so hunted on eBay and found twenty odd figures on sale so bought them but only got as far as basing a few. In fact quite close to having two Saga Viking armies...

Those were the main things in 2012.

In the spring of 2013 had a couple of months of decent painting time. Concentrated on:

1. Main Napoleonic Armies

Napoleonic British Infantry - I needed to decide what size of units that I wanted before painting facing colours and shako plumes/cords - Decided to go with 32 figure units- four of which are being finished off here


My oldest, largest and still uncompleted projects! Decided to finally ditch the idea of trying to get my armies to fit on standard Volley and Bayonet bases. Much as I love these rules, the standard bases don't really work very well for 20mm figures and my 4 figure strips of infantry figures looked scrappy and not really practical for most other rule sets. So freed from the idea of trying to keep maximum flexibility for different rulesets, particularly one that didn't really do much for 20mm figures, I asked myself "what looks best on the table in this scale". I came up with the answer 32 figure units, with proper flags, on bigger bases and went for two bases of eight figures each and four of four figures (with slightly bigger bases than previously) each - enough flexibility for different formations and rulesets, but easy enough to move around the table. And above all looked a visual treat. So rolled up my sleeves, finished off the painting (hat badges, plumes, shako cords and facing colours) on about ten units of Brits, and varnished and re-based them. Re-based similar number of French, and re-based most of my Russians, painting up some Jaegers as light infantry skirmishers and some French too, and converting a pile of figures to flagbearers, mainly for Brit and Russians which have two flags per unit. Ran out of steam on the Brits because I can't get any of the various command sets (great little Strelets set seems always out of stock when I try and put together an order for more plastics) and the Russians because I couldn't get the Russian flags on the Warflags site to print and my copy of Photoshop is on a PC that is currently bust. So project still not finished nearly 17 years on.... but so close on three armies I can taste it!

Sorting out all my Napoleonic British infantry - around 20 units worth here - close to 700 figures


2. Somewhere in the midst of this I was infected for about a month with a sort of madness caught from Steve, who has a weakness for Warhammer Fantasy and took me along to a couple of games at the 'old club' where his Dwarf army was thrashed both times (apparently he did win another game but I wasn't there). Now I am not the greatest fan of this game, or some of the people who play it, or some of the armies in the game, but I was a Dungeons and Dragons player in my teenage years and so have had the occasional irrational weakness for Fantasy Figures overcomes my adult brain, which I have mainly channelled into Lord of the Rings, but once did spill over into buying and painting some GW Fantasy figures, most notably a few units of Dark Elves and an 'opportunistic purchase' of a nice little half painted army that was going for a song on eBay. So this insanity started with deciding to get sorted all the Dark Elf spearmen I had. I painted/repainted all the extra spearmen that I had acquired giving me a fairly impressive 6 painted units. But a pile of spearmen, half a dozen Dark Riders and Cold One Knights and a collection of figures and models, half unpainted, mismatched and understrength for full units does not a winning Warhammer Army make. So I foolishly started browsing the Army Book included with the little army that I had acquired and within a week couldn't help myself going on eBay to make the acquisitions necessary to make this a viable and winning tabletop force, viz a dragon and general, two Pegasus riders, a manticore rider and several heroes. The madness just faded before I pressed 'Buy it Now' on another nicely painted unit of Cold One Knights, some more Dark Riders, some more Witch Elves and some Harpies, so my all singing, all-dancing, power gaming, battle-winning 4,000 point army still has not materialised and the heroes/sorceresses lie unassembled and unpainted in boxes, doubtless to tempt me another day!
The Dark Elves lurking in the cupboard - snapped while working on the spearmen

3. I briefly had a go at a couple of other things, tried to progress Darkest Africa but couldn't make a decision on which of a couple of painting techniques or what colours I preferred to go with on my Zanzibaris, and got stuck into a box of Valiant WW2 Germans, but gave up on both.

4. Got much more traction on starting on something completely new, or at least long ago started and put away at the undercoat stage. This was my collection of 20mm plastic figures acquired for the English Civil War, although over half the figures were from Revell's Thirty Years War range.
Swedish Pike and Shot unit for Thirty Years War

I'd actually painted up a sample unit of Revell Swedish Infantry during a mini-painting spree over the 2011/12 Xmas break, and my next small plastics order added a couple of boxes of Zvedza Austrian Pike and Shot, which had not been issued at the time I acquired the initial army. I knew only a little about the period, and that mainly from reading one book on the English Civil War, and virtually nothing about the Thirty Years War, but reading up on it found it a fascinating period, and was spurred on by the Impetus Baroque Army Lists which allow you to get started with small armies in a period when armies were not that large anyway. I managed to finish the painting on three more units of infantry (another Swedish and two 'Imperial') and make a start on the 'Call to Arms' ECW figs that I had which would give me several more infantry units. I also based up all the cavalry that I had acquired (over 90 figures) - Mars knock offs of the hard to find Revell Swedish Cavalry, which in fact is such a varied set you can make plenty of 'lobsters', pistol armed reiters, and charging Swedish-style cavalry to equip both sides of either 30YW or ECW, and mix them together too. I have to admit I was hooked on the period and sorely tempted to order a few more figures to cover this entire period, with the newer various ranges (mainly from Zvedva) for Polish, Russian, Ukranian and Turkish armies a severe temptation, when you can equip yourself with a new army for 30 quid, or make a 'distinctive' one by adding a unit or two with the correct flags etc, to a pool of generic figures. So rather than just a pair of ECW armies I could end up with owning a whole period!
Imperial Thirty Years War Pike and Shot Regiment

So start with a modest achievable project and develop ambitions for something meglamaniac in scope that is never finished. Nothing new there, then!

5. In the summer I'd largely come to the end of the line in terms of being able to concentrating on doing any regular painting. But I did venture into a couple of Pound Shops where back in 2011/12 I'd found some very useful additions of vehicles for 15mm Sci-Fi which saved me a fortune compared to getting very similar models from the likes of GZG, where they start at a fiver a vehicle. I didn't find much in the two shops I'd got lucky in before, but couldn't believe my eyes when I glanced down the toy aisle in Wilikson's. A set of about 5 die-cast vehicles knocked down to half price ie. just £3 including an APC and heavy tank (both perfectly scaling with 15mm), two helicopters and a (28mm scale) car transporter truck. The quality was better than anything else I've bought and I ended up making three more trips and bagging 9 sets in total. Heavy Tank would convert easily and effectively into a heavy Grav Tank, though almost a shame to convert it. APCs (I'm told by people who know these things is based on a Russian Unimog) can be used virtually out of the box, as can one of the helicopters...anyway more later...

All wargaming activities had to come to a halt until late November/early December.  It had been a very hard and difficult year and I had shown some comparative restrain on purchasing (only the Warhammer Dark Elves really) in terms of purchases, so I decided it was time to give myself a special treat for Xmas. I'm easing off considerably in terms of 20mm plastic purchases, and want to concentrate most future purchases on 28mm (and I'm even considering a few 15mm purchases). This is based partly on feeling I want to move my painting up a grade. There is only so much you can do to improve on what you can do with a 20mm figure, while for me there is still a challenge in getting 28mm to look 'right', And partly because I recognise that I have a compromise a bit more with other wargamers preferences on scales if I want to get a game/or get people wanting to play one that I'm staging. The fact is that 20mm just doesn't float as many people's boats as 28mm and/or 15mm.

Basically I'm happy if I have an armies for most periods in 20mm, so I can game them, which I pretty much do, or will once I've painted them. When you're thinking about adding Sumerians, Boxer Rebellion Figures and doing the Napoleon III's intervention in Mexico as your next projects, you know there is not a lot left to buy!

On the other hand, I want (and really hope) not to just go out and buy the same armies all over again in 28mm (or 15mm for that matter). As 17 years of working on my five Napoleonic Armies has yet to give me a pair to put on the table yet, I'm hopefully NOT going to trying that in 28mm!

If ease of getting a game had been paramount I basically should have maybe have gone for some more figures for another War and Conquest Ancients army, but two long held passions came to the fore and instead my big treats were:

1. A medium-sized Army Deal from Perry Miniatures from their War of the Roses range, plus a few extra boxes with a view to building an Italian Condottiere army of the same period - lived in Milan for almost a year - blame trips to Castello Sforzesco and Italian early Renaissance art and architecture, and an appreciation of Italian opportunistic cyncism!

2. Two armies for the Russian Civil War from Mark Copplestone's brilliantly eccentric 'Back of Beyond' range. Can also be easily combined for WW1 Eastern Front to match up again Phil's huge Early War German army.

French '76

Ammunition caisson being maneuvered into position

French '75 in action with ammunition caisson


Assembling close to 300 Perry's plastics is a big undertaking, and I resolved to clear the decks first by assembling some other 20mm plastics which increasingly come with arms to fix on. Did the (aforementioned) Pegasus WW1 French and Hat French '75s, the two boxes of Italeri Caesar's Legions, started on a box of Zvedza Early WW1 German's and had the best of intentions to finish assembling two boxes of Zvedza Austrian Pike and Shot. But impatience to get stuck into the Perry figures got the better of me, and I set them aside and slogged away for the best part of 10 days to put nearly all the Perry's together.

Finally, two more things the end of last year and the beginning of this, both revolving around another friend and his son. My friend is not a wargamer as such - although worked in military planning apparently for a long time- but it turns out  he is an avid boardgamer, in fact virtually a boardgame freak. Moreover, his five year son is exceptionally bright and it turns out 'soldier mad' (ahh, my younger self, you'll go far....). So after a couple of very enjoyable evenings playing backgammon and Carsonne, I got to thinking what could I think of to tempt them into some sort of game. Came up with 3 ideas - 'Saga', very much a boardgamer's cup of tea with that cunning battleboard, Lord of the Rings Battle Strategy Game - very much thought of with a younger audience in mind- and an off-the-wall one here: Modern FUBAR with painted Army Man figures. This was partly based on having bought his son a huge die-cast Apache helicopter from my local newsagents for his birthday which was at a bargain price because it was an first of a monthly magazine on Helicopters of the World or something with a giant helicopter to collect each month. Partly on the fact, that his son tends to grab things and I'd rather see painted Army men flung across the room that 28mm miniatures.

This had two consequences. Firstly my new found addiction to Poundshops had me rooting through their toy sections to discover what you could actually get for a quid (or a couple of quid in a toy shop) and the answer is a surprising lot, and a surprising variety of figures. All generally modern, all not of the highest quality sculpting or moulding-wise, but stacks of figures often for as little as 5p each in a lot of shapes and sizes...anyway about three visits and 7/8 quid later...well that's for another post...

Finally, my other thought took me back to my Lord of the Rings Collection. Been meaning to get a few of the newer Galadrim Elves to add a bit of variety to the otherwise two dull poses of the rest of my High Elf Force for ages. Approaching birthday which is less than six weeks after Xmas, was a good excuse. For a change found eBay saved me a bit of money on purchasing a brand new set. But then saw a single seller with six/seven lots of what looked like well-painted figures...missed the Dwarves which attracted me too them... but realised if I grabbed the rest, I could get a big postage discount. In the end very pleased. Seriously enlarged my Rohan Army, and my Uruk Hai Army...and filled out my Gondor army. In a stroke went from having three armies which were only just there in terms of making up a small War of the Rings Army...to having most close to being able to fill a table...making close to five with the Mordor Orcs and High Elves. And once combined with Steve's collection or some of the other guys like Simon's at the club the table could be groaning....

....Well that's more than enough for now. A separate up-date on games of note to follow, and more on all these projects with pics, as and when....

Monday, 29 October 2012

Some Rapid Fire on the Eastern Front

A couple of years ago and I only had a few armies to bring along to a club night, but such has been my productivity last year in particular that I'm actually now reaching the stage that I have stuff that I feel guilty I haven't got out of the cupboard in a long time.

So it was with my WW2 Eastern Front Rapidfire armies, and so I decided I'd put on a biggish participation game for all comers at the club. I referee'd and six players pulled cards from my scenario generator deck to determine forces (in the general chaos 4 players ended up on the Russian side and 2 players on the German....). We went for 4 battalions a side. The Germans were thrilled to pick an 'Elite SS panzer battalion' of shiny Panthers as their second card- all the rest were infantry battalions. The Russians just pulled infantry battalions, but I decided to even things up a bit by giving them a battalion of T34/76s as reinforcements, and they got a couple of companies of SMG armed tank riders as their other reinforcement card.

Russians who were defending rolled a lousy '1' to determine how far in they could deploy (which under my scenario rules means only one foot in). The Germans started the game by marching on the table. We used hidden movement, and the first units to be detected were the Panther battalion just as they took a ridge halfway across the board.
Overview from the Russian left wing
The Russians didn't waste any time bringing on their reinforcements, and their tank battalion with SMG armed tank riders came on from their right flank in turn 3. Next to be spotted was a German infantry battalion marching down the road into the main town on the Russian left, and a bit of accurate mortar fire took out half a company. Ben had rushed his Russian infantry battalion to try and take a smaller village on the Russian right.
T34s advance to try and stop the Panthers sweeping through the Russians who have seized a secondary village
The main 'fireworks' of the game was in the tank battle on the Russian right. The Panthers succeeded in taking out all the T34s in three or four rounds, but most of their tanks were left heavily damaged. One of the distinguishing features of the rest of the game was the very large number of '1's rolled on the combat dice. Ben's AT gun missed several times at point blank range against the Panthers, and Simon's didn't have much more luck, at an admittedly longer range, against the Panzer battalion's HQ company. Small arms fire in general seemed to miss the mark all over the place. Rarely have so many rounds been expended for so little effect, and it looked as if the Russians in particular had gone into battle without much weapons training!
Dug in across the river, the Russians make a last minute dash to try and stop the Germans taking the town
On the Russian left, the Germans pulled off a highly effective ruse of aggressively moving a hidden movement decoy base into the main town (contrary to the rules I allow decoy counters to be moved - I can't see why they shouldn't be) where they couldn't be spotted. Diggers commanding the Russian battalion on the Russian left was clearly spooked and kept his forces dug in on the other river bank, until a couple of moves before the German infantry battalion was just about to enter the town, when he and Simon, commanding the infantry battalion holding the woods in the Russian centre line, released a few companies to try to contest the town.
German infantry are already entering the town before they can stop them
It was at this point that we ran out of time. I hadn't had time to put out all the victory point markers, so instead of adding up points, I gave a marginal victory to the Germans, who had taken control of a road exit on the right, the ridge line in the centre and were contesting control of the town, while the Russians hadn't done much more than hold the bridge and grab the secondary village.

Thanks to Mac and Diggers with helping out explain the rules to the other four players who had not played Rapid Fire before, without which I don't think we would have even got as far as we did.

Personally I think I'd have brought my Russian reinforcements on the left flank (where most of the objectives were!) not the right, but if they had, the Russians probably would not have stopped the Panzer battalion smashing though the Russian centre, which they probably would have done if they had not been loading AT shells into their guns for most of the battle, and instead put some concentrated HE fire into the Russian infantry battalions. The battalion of T34s was destroyed, but they put enough 'heavy damage' markers on the Panthers to blunt their offensive.

Kadesh at SELWG

It was only on looking up how to get to Crystal Palace that I stumbled on an old South East London Wargamers website and discovered that Tony at the club had a 'double-life' and also was not just a member at the South East London Wargames Club which hosts the big SELWG show in Crystal Palace, but is actually Club Captain! This might explain how our new club which is not really on the map yet, in wargaming circles, got invited to put a game on at SELWG and I got invited along, being offered free tickets in exchange for knocking up some fliers, carting some boxes and gettting the chance to play in our demo game.

Phil at the club is a big buddy of Rob Broom, former editor of the Warhammer Historical series of books, author of  the new 'War and Conquest' rules that we play at the club, and force behind Scarab Miniatures on whose behalf we put on a game to demo the 'War and Conquest' rules. The game that we put on was Kadesh, and I have to say the beautiful 28mm Foundry Miniatures armies the guys brought out for the Egyptians and Hittites put my own efforts in 20mm in the shade. Here's some pics:
Hittite Chariots

...Hittite light chariots

Egyptian camp

Kadesh itself

Sherden warriors

Battle lines clash!
These are some other games at the show. The scenery on this ancient Brits vs. Late Roman clash was superb!
The figures in this 11th century Spanish clash were brilliantly painted

I'm not normally a great fan of 15mm, but this Napoleonic game looked really good in that scale, with masses of troops on the table

....back to our game
My main contribution to the game was to roll some appalling dice for the Egyptians which came close to losing the day for them...
...fortunately I handed back the dice to Reece who turned the battle around and won the day for the Pharaoh!
A good day out. Wished I'd brought more cash with me as there was a lot of stuff there I've been meaning to get for ages, and nice to save the postage. Bought some goodies, which I'll feature in some later blog posts, including a set of War and Conquest rules, signed by the author!

Teaching DBA...Or being taught a lesson?

It struck me that I hadn't put my older DBA armies on the table in nearly a year. Although I enjoy the War and Conquest/WAB type games, I have a lot more armies element based, and although I've started to get into Impetus, I still really like the elegant simplicity and 'clean lines' of a DBA game. Up until now it has only really been Steve at the club who is interested in DBA, but Ben mentioned he wouldn't mind giving it a go because he had painted up a 10mm Roman army which he was looking for a set of rules to play with once he had an army to match it. I offered Ben a choice of armies to bring and we went with the Republican Romans and Carthagininans, both 'double-based' armies.

The idea was to teach Ben the game, but in our first game it wasn't clear who was teaching who! We set up and I was keen to take a hill on my left flank in the middle of the table. I moved up my general's cavalry unit and swung a light horse unit that was with it wide to threaten an outflanking move. But as soon as I seized the hill Ben charged my general's element with some cavalry swinging some velite psiloi into their flank. I threw a 1, Ben a 5, even with my general's bonus and being uphill, I was toast, the unit destroyed...and I'd lost the game in the second turn!

So we set up again. This time with a coastline down the left hand side of the table, two steep hills  down the middle.
Overview of the battle

I put my cavalry on each flank, although I quickly moved them most on to my right flank, my auxiliaries and warbands lined up with the steep hills. and spear deployed to hold the middle ground. Ben put all his cavalry on his right flank, and moved some velite psiloi in to some woods to guard his left flank. His legions lined up in the centre.

I threatened his left flank with some cavalry and light horse with my general's cavalry poised to follow up, but Ben quickly refused his flank leaving an inpenetrable barrier of legions. My warbands had grabbed the hill on this flank and spear advanced slowly to fill the centre.

Battle on my right flank

It was over on the right flank, however, that the battle was decided. Some of Ben's psiloi were initially successful slowing my advance on to the hill, but this tempted Ben to move his legionaries to reinforce them. meanwhile there was a fairly free-wheeling cavalry battle on my left flank. Putting the legionaries on a steep hill, though proved a mistake, giving my auxiliaries and warband the advantage. I destroyed two elements of legionaries and his psiloi. The battle ended when, initially having been forced to flee, my light horse aided by some psiloi destroyed his cavalry element, and with four of Ben's elements destroyed, leaving his right flank in tatters, compared to three of mine I could claim victory.
Battle on my left flank where things were decided
Ben said he liked the DBA rules, a nice change from the 'buckets of dice' War and Conquest rules, with the Player Initiative Points die roll really making you think about how to move your army. He liked the look of the double-based armies, and as he was playing a PC game campaign of the Punic Wars, was intrigued by the possibilities of a DBA campaign, and said he'd definitely play it again.

Nice to have another recruit in the DBA camp at the club!