Showing posts with label Traveller. Show all posts
Showing posts with label Traveller. Show all posts

Monday, 21 May 2012

FUBAR Battle Report: Action on Garda Vilis


This is the set-up for playing out our FUBAR game set in the Traveller Universe 'Action on Garda-Vilis', based on the scenario set out in my last post. Figures are largely EM4 and Denizen.Vehicles came out of a couple of toy sets in the local Pound Shop.

We had previously tested FUBAR with the Star Wars Scenario set on starship, which gave us a good chance to test out the man-to-man combat rules, but I came up with this scenario to set how the vehicle combat and cover rules worked. The top picture shows the table layout from the Imperial side of the board. Most of the table was set up as jungle, with a marshy area on the right, and the little one horse town of Iluurum defended by the Imperial Troops and the Garda Vilis Police Detatchment. The Sword World Armoured Infantry entered in APCs from the other side. Various forces were deployed in the jungle - initially all units were hidden (the scraps of paper, with a number being decoy markers).

By this stage in the game, the Sword Worlders Pathfinder unit on the left opened fire on the Police Unit at the road block, followed by the Zhodani Commandos who fired from the jungle in front. The Imperials responded by withdrawing the police unit from the roadblock and opening fire on the Zho Commandos with Imperial Infantry in the blockhouse inflicting a number of casualties. The Imperial Commandos turned out to be deployed in the same piece of jungle as the Sword World Pathfinders and after a round of shooting decided to charge in and finish them with close assault. Steve decided that it wasn't such a good idea to leave his Zho Commandos so heavily exposed and pulled them back into the jungle and I sent a squad of Imperial Marines around to the right fire on them.This is the point caught on camera.
 This is a shot of the same scene from a different angle.
 And another from Steve (the Sword World) side of the table.
 Having finished off the Pathfinders, my Imperial Commando's forward observer spotted and called in a drone missile on one of the Sword World APCs. The vehicle was destroyed but most of the passengers bailed out, taking two casualties as suppressions.
Steve's other APC exchanged some long range auto cannon fire with my marines in the block house who responded with some RAM HEAP grenades which took out one cannon. Steve de-bussed his Sword World infantry into some jungle before something worse happened to their APC.
Steve finally grasped the concept of 'vertical envelopment' - he admits he finds all these modern warfare concepts very confusing and prefers the clean lines and tactics of phalanxes and tercios!- and teleported his Zhodani Commandos behind one of my squads of Imperial troopers and pretty much wiped them out with close range laser rifle fire.

...and there unfortunately the battle ended...out of time...given our 10.30pm 'out of the building' deadline in our new club. Indecisive, except for the fact that it was the Sword World task to break through the Imperial roadblock, so I guess an Imperial victory of sorts. Could certainly have done with a few more turns to finish off the game...which would have come down to whether the Zhodani commandos could have done any more damage, as the Imperial forces out-matched the Sword World Infantry that they were facing, now their transport had been knocked out/disarmed.

In their second outing the FUBAR rules were proving versatile and extremely playable. Turns could take a little while to play out but overall definitely worth continuing to test out.

Wednesday, 25 April 2012

FUBAR Scenario: Action on Garda-Vilis

This is a little scenario that Steve and I played out this evening at our 'new' new Club. Might be of some use to all 4 off my followers!!!

It is set in the Traveller RPG Universe.


IMPERIAL BRIEFING

Background:  The date is 136-1107. The place is Garda-Vilis in the Vilis subsector of the Spinward Marches.

All across the Imperial border reports are coming in of enemies of the Imperium pouring across the frontier. It is now 15 days since there have been confirmed reports of mass landings by Sword World troops on the border world of Garda-Vilis.

The 3272nd Imperial Infantry Regiment, a regular Imperial Infantry unit raised on Vilis, has been based on Garda-Vilis for the last 18 months, its third assignment to the world to assist local forces in a counter insurgence campaign against the anti-Imperial guerilla force the Tanoose Freedom League (TFL).

Local forces have proved to be unreliable, and the 3272th Imperial Infantry are the main force between the advancing Sword World army and the provincial capital of Karum.

Situation Report: Sword World Forces are advancing towards the city of Karum, Provincial Capital of Garda-Vilis.

Orders: Hold intermediate town of Illuurum.



Imperial Forces

3272nd (Vilis) Imperial Infantry Regiment

Element of 2nd Company ‘C’ Platoon

Capt  Hans Isidri Gauss Pistol Combat Armour Veteran

Fire-team ‘A’

Sgt Dmitri Kohl Gauss Rifle with RAM GL Combat Armour Veteran

Private x 4 Gauss Rifle with RAM GL Combat Armour Veteran

Fireteam ‘B

Sgt Gani Isshuggi Gauss Rifle with RAM GL Combat Armour Veteran

Private x 4 Gauss Rifle with RAM GL Combat Armour Veteran

Cpl Hagar Strom VRF Gauss Gun Combat Armour Veteran



374th Imperial Commandos

Capt Kelvin Jace Gauss Pistol Combat Armour Veteran

Forward Observation Officer Combat Armour Veteran

Lieut. Holman Starn Unarmed Combat Armour Veteran

Cpl. Golkar Gauss Rifle Combat Armour Veteran

L/Cpl Johanseen Gauss Rifle Combat Armour Veteran

Private Beale Gauss Rifle Combat Armour Veteran

L/Cpl Jasmon Rocket Launcher Combat Armour Veteran




Garda-Vilis Police Detachment


Lieut. Joss Harman Pistol Flak Jacket Seasoned

Squad ‘A’

Police Officer x 3 SMG Flak Jacket Green
Police Officer Shotgun Flak Jacket Green

Squad ‘B’

Police Officer x 2 SMG Flak Jacket Green
Police Officer x 2 Shotgun Flak Jacket Green



Weaponry Notes:

Gauss Rifle : As Assault rifle, but 2FP for full range.

Rocket Assisted Missile (RAM) Grenades: Each Trooper is issued with 2 HEAP and 2 HE Grenades. RAM Grenades have the range of a Grenade Launcher. Infantry –2 on armour save vs HEAP Grenade, but vehicles have +1.

Drone Missiles:  Forward Observer with Commandos may call in up to 4 Drone Missiles. This are as Mortars +1FP, and can be directed against vehicles.


Armour

Imperial Combat Armour is rated ‘Medium’ Armour
 SWORD WORLD BRIEFING

Background: The date is 136-1107. The place is Tanoose/Garda-Vilis in the Vilis subsector of the Spinward Marches.

The Imperium captured the thousand year old Sword World colony of Tanoose and renamed it Garda-Vilis in the Second Frontier World (615-620).

The time to strike back at the arrogant Imperium has come. Aided by our Zhodani allies the united forces of the Sword World have led the strike against the Vilis subsector.

The 146th Joyeuse Mobile Infantry has been committed as a strike force to recapture the former Sword World of Tanoose, where the brave freedom fighters of the Tanoose Freedom League have been fighting back against the hated Imperial occupation.

Situation Report: Local forces are crumbling or coming over to the Sword World cause all across Tanoose.

Only a few regular units of the hated Imperial occupying force stand in your way.

Orders: Strike on  and captured provincial capital Karum!

Sword World/Zhodani Forces


146th Joyeuse Mobile Infantry

Element of  1st Company, B Platton

1st Squad

APC 2 x LMG

Sgt ACR Flak Jacket Seasoned

Corp. Rocket Launcher Flak Jacket Seasoned

L/Cpl SAW (LMG) Flak Jacket Seasoned

Pvt x 5 ACR Flak Jacket Seasoned


2nd Squad

APC 2 x LMG

Sgt ACR Flak Jacket Seasoned

Corp. RPG Flak Jacket Seasoned

L/Cpl SAW (LMG) Flak Jacket Seasoned

Pvt x 4 ACR Flak Jacket Seasoned
Pvt x 1 Combat Shotgun Flak Jacket Seasoned


46th Pathfinder

L/Cpl Sniper Rifle Flak Jacket Veteran
Pvt Sniper Rifle Flack Jacket Veteran

Tanoose Freedom Fighters

Fighter x 2 Machine Pistol (SMG) None Green
Fighter x 3 Auto-rifle None Green


116th Zhodani Consulate Army Psi-Commandos

Lieut Laser Rifle Combat Armour Elite

Sgt Laser Rifle Combat Armour Elite

Private x 5 Laser Rifle Combat Armour Elite


Weaponry Notes

Advanced Combat Rifle (ACR): are rated as Assault Rifles.
ACRs are equipped with built-in RAM Grenade Launchers. Each Trooper has 2 HE Grenades. Range as GL. Effect as Grenades.

SAW – As LMG

Sniper Rifle- As Sniper Rifle.

Machine Pistol – As SMG.

AutoRifle – As Assault Rifle.

Laser Rifle – As Sniper Rifle.


Armour

Zhodani Combat Armour is rated as ‘Light’ Armour.


SPECIAL NOTE ON ZHODANI PSI-COMMANDOS

Zhodani Psi-Commandos may teleport, but must first acquire a target either through familarisation or by clairvoyance and telepathic communication.

Only the officer is capable of Clairvoyance. One location can be designated as a familarised ‘return point’ on the Sword World/Zho side of the table.

To acquire a target clairvoyantly 6+ on 2D. –1 for each subsequent attempt.

To teleport 3+ on 2D. –4 for each subsequent attempt. Note All Commandos must test INDVIDUALLY.

Thursday, 10 December 2009

SciFi in 15mm for Traveller




I blame Rob at my last club for this. Aside from wargaming, out of my teenager gaming interests, one of the two areas of role-playing I have stayed hooked on is the Sci-Fi RPG Traveller. At least that is in terms of collecting and reading books, making notes etc, even if like a lot of middle-aged role-playing afficionados it is decades since I sat around a table to role play.

Some figures for Starship Crew or Naval Landing party

So when Rob said he was thinking of making 15mm Sci-Fi his next project, lost focus on my current projects and I remembered that I had bought a job lot of OOP 15mm Traveller figs from the private collection of one of my distributors while running the shop. I had one box of these Citadel 'official' Traveller figures from way back, but this was much more than that, and I subsequently found out they were most likely Martian Metals re-issues. These figures were selling for good prices on eBay at the time and I planned to resell, but this collection was unbelievable good. Because at the time I was trying to stay focused on other projects, I really thought no...don't do this...but these more than 200 15mm figs have been looking at me for 2 years saying 'paint me'.
Some Vacc Suited Characters

Once Rob mentioned the Dropship Horizon Blog site and I discovered some of the figs that I have painted up as a lovely unit of Traveller Lift Infantry I was hooked!!! Fortunately, I didn't have to lay out any cash immediately, the painting/basing went really smoothly, and I even made a lot of progress in knocking up some Sci-Fi scenery - getting around to scenery for a game being something I am normally very, very bad at.

Some close-ups of my 'hi-tech' Imperial Army units

I tend to think of this as yet another 'half-finished' project. But I am probably being a bit unfair to myself as I have three big 9 element units of Hi-Tech Imperial Army, one 9 element unit of Zhodani Marines and three 9 element units of mid-tech infantry all completely DONE!!! Then I got lucky and won a nice force of GZG Colonial Militia all well-painted on eBay for a very reasonable price. A nice set of GZG New Israelis, which people have generally been using for Zhodani army, turned up on eBay a few weeks later and saved me a few shekels compared to buying them new. Anyway, going well so far. There is certainly enough figures to put on a couple of different games.

When Rob and I discussed rules, I was fairly open, including using Traveller's own 'Striker' rules of which there are two completely different versions. Rob, however, was very keen to play a variant of the excellent 'Crossfire' he'd come across and had already based up some GZG infantry he had acquired. I tend to agonise over basing, particularly when I am not sure what rules I really want to use with a set of figures. Crossfire uses 'element' basing, whereas I could just conceivably be wanting to use some of these figures for role-playing and/or boarding action type games, when I'd want them as individuals. First edition Striker, too, as an older set of wargames rules had individual figure removal built into it. On the other had, I had a lot of these figures, they were mainly ground combat military troops, and it was really cumbersome moving a decent number of these figures individually. What finally made my mind up was Rob mentioning he had for his 'hi-tech' power armoured force based them two figures to an element, rather than three for his lower tech infantry. I realised that this would make my 'hi-techs' go a long way, if I element based. I took the precaution of basing them all individually on 1p coins, which I terrained first, and only lightly gluing them to card which I used for the element base, which I have been careful to terrain so I would not have difficulty prising the coins off again if I changed my mind.

In the event, Rob's appearances at the club dropped off sharply with the arrival of a new baby, so we never got around to playing with them, but it did at least mean I finally cracked into painting more than half the original collection.


The first force that I completed was about half the 'hi-tech' troopers in the collection, which I decided to paint green. The faceplates had already been painted a sort of metallic blue when I got them which I left. The rest of the figure hadn't been undercoated, and when I test painted one I thinned the paint a little and quite liked the slight metallic look I got, so carried on and painted the lot like that. I was probably reasonably influenced by the style of 'Starship Troopers' in the game/film/CGI animated TV series of the same name, but decided that I'd use these as my 'Imperial Army'. I gave them a red 'spot' on their left shoulders, to represent the 'Imperial Sunburst', and apart form painting the weapons in gunmetal this was about it. Just to finish the figures I added various 'dots' on the figures. I was initially inspired by the helmets in the 'Alien' film which were ringed with lights, but this was too difficult for a 15mm figure, but found that a row of three white dots on the top of the helmet looked good. Similarly I painted various white and red dots and red squares irregularly on their backpacks, which for the unit as a whole gave the impression of flickering lights on various computerised readouts.



I painted irregular white and red dots/squares on the back packs-quite effective in giving the look of flashing instrument read-outs

There is not that much written on the Imperial Army in the Traveller literature, although it does appear that there is an organised force above planetary level in the Imperium, possibly an independent force, or one drawing on the militaries of the hi-tech worlds at least with a unified high command.

My reading of the 'Imperium' in Traveller, is that there is a sort of Imperial 'mainstream' and then various local cultures beneath that, with 'mainstream' culture being sustained by the largest hi-tech worlds, with good starports on the main trade routes, becoming weaker in various 'backwater' worlds and regions. I see the 'Imperial Army' as very much being drawn from that mainstream, and reasonably uniformly equipped with equipment being supplied by the various MegaCorporations. At 15mm scale, it is pretty much impossible to really distinguish what weapons figures are carrying. In my head, I've decided that this is a force equipped with unpowered combat armour and gauss rifles, with PGMPs and FGMPs (plasma and fusion guns) as squad support weapons carrying by power armoured troops, but to be honest you could pick just about any armament you like to play them with, including all power armoured and PGMP/FGMP equipped. I don't have any 'heavy weapons' to go with them, but at this tech level man-portable plasma and fusion guns are very powerful weapons, mortars have been replaced by off-table missiles or airdropped disposable missile launchers, and everything else would be vehicle mounted, so I don't really need them.
This is the whole force - 27 elements, enough to represent a decent sized force

I was inspired when I took the same set of figures and made them look completely different with another colour scheme for the Zhodani Marine Commandos (see below), and so with about a quarter of the 'hi-tech' figures I tried a third colour scheme. This time I tried blue, liked the affect and decided that these could be Imperial marines. I gave them black visors, the red Imperial Sunburst and gunmetal weapons. These are perhaps not the elite 'assault' marines, who would be entrusted with boarding actionsor spearheading planetary assaults-for which I might get some tougher looking 'power-armoured' types from another figure range- but the less heavily equipped 'ship's troops' and marines employed to guard naval facilities all over the Imperium.
Same 'hi-tech' infantry figures, but given a different colour scheme to represent Imperial Marines
...And Black-Clad Zhodani Marine Commandos

The Imperial forces need an enemy, so before undertaking the Imperial Marines, so I tried another colour scheme on my' hi-tech' infantry figures. I am pretty sure that the Traveller adventure 'Broadsword' mentioned that the elite Zhodani Marine Commandos (which include the dreaded Zhodani Psionic Commandos) are uniformed in black armour, and it is mentioned somewhere that the helmet faceplate was atuned to detect infrared. I was worried that using the same figures would be too obvious, but I shouldn't have been because at this scale the colour scheme is far more noticeable than the sculpted detail, so on the tabletop look completely different.

I was pleased with the look of the Zhodani marines in their black armour with red helmet visors. They could also be used as Solomani marines, which are mentioned as having black uniforms. Eureka miniatures has recently produced a set of 15mm figures based on Denizen Miniatures 28mm Ventaurans, which were in turn closely modelled on the Zhodani, complete with their distinct 'clam-shell' helmets. While these are certainly closer to the look of Zhodani, at 15mm scale, I'm not sure it matters, as you can't see much detail of the figure anyway.

.Here's the whole force

Next up is a little force acquired on eBay. The Marine Commandos are only the elite of the Zhodani force, the main force is the Zhodani Army. It is mentioned that the Zhodani army was much more uniformly equipped than the Imperial. There is I think somewhere on the cover of a Traveller book an illustration of a Zhodani trooper in desert camo. In fact, according to Traveller 'canon' most forces would by this tech level have 'chameleon' armour, and probably would look the same, but this doesn't help distinguish them on the table, so as I've gone for green for the Imperial Army, I thought I'd go for 'desert' for these Zhodani.
Zhodani Army Troopers in desert camo

The figures are GZG 'New Israelis', but because of the shape of the helmets, at least from the front, they are a popular choice among Traveller fans for Zhodani. I tried visors in red, but didn't like them, so went for black instead. I'm still pondering if they need more detailing before varnishing and terraining the bases.

This is the whole force complete with some heavy weapons

Next up I had a large force of 'mid-tech' infantry. Most had already been given a basic paint job, with them all in a khakish green. The problem was that this was somewhat limiting for fighting different battles, especially if I wanted two sides represented. So I set to thinking about what uniforms to paint them in. I actually decided to split them not into two but into four. It is not uncommon in modern armies for different units to have different 'camos' issued to them, so there is not really any problem fielding two differently equipped units side-by-side as part of the same army, but like this I could also field them as two separate armies, or as different planetary forces on different worlds to create a bit of variety for when players travel from world to world.

For one force, I was inspired by WW2 Soviet uniforms and painted them up in a khaki brown, and from my 'Red Army' inspiration later added some red shoulder flashes. I somewhat arbitarily decided that I would use these as that other Imperial enemy the 'Sword Worlders'.
'Mid-Tech' infantry. I've decided these are 'Sword Worlders' although there's no guidance on uniforms in the 'official' literature

I normally leave my bases natural sand, but as 15mm are so quick to paint I thought I'd try painting, washing and dry-brushing them, and used a reddish chocolaty brown and was pleased with the affect.
In general, I am in general not looking to build up the figures that I have into bigger units, but in the case of the Sword Worlders 9 element bases might not be enough. All these figures were OOP when I got them, but RAFM has since re-issued them, so I am slightly tempted to get a few more to bring them up to, say, 27 elements, and I might add GZG's Eurasian Solar Union figures to represent the hi-tech troops from the world of Sacnoth within the Sword Worlds.
The whole 'Sword World' force for now

Next up is another variation on the 'mid-tech' troopers. Aside from the big interstellar powers, another source of conflict in the Traveller universe are all the 'brushfire' wars among local military forces on all the many different planets both within and beyond the borders of the Imperium, where it is common for 'mercenaries' to be employed, a whole level of adventuring for 'player characters' with a military background. Therefore all sorts of different military forces could be needed. For this unit, I particularly picked out a lot of figures where a sort of gas mask, and although I left them in the green khaki I acquired them in painted their back packs pale green and the bases a light grey. This is handy if I want a force for urban warfare or some bleak 'grey' coloured cratered planet, and if nothing else distinguishes the unit from any others.
A different selection of figures and paint/base colour job on the Mid-Tech infantry


Finally, I decided to paint another unit is a more distinctive 'camo'. I tried different designs, but in 15mm scale anything too subtle is completely lost, so I used a quite distinctive sand yellow and brown patches applied to the khaki-green base colour, which do make the unit stand out on the table.
Third colour scheme variation for mid-tech infantry: Jungle camo

I decided that this more of a 'jungle camo' so painted the bases green, adding flock and sand. I might add a bit more vegetation later, but for now they look a distinctive unit, but would sit happily side-by-side with most others. One their own they are probably most suitable as 'regular' army to hunt down jungle guerillas, for which I have some of Peter Pig's AK-47 figures in my sights as a future purchase.

As with all my mid-tech forces I have done some 9 element bases and some individually based NCOs or junior officers.

In addition, to these distinctively painted units, I still have enough of the khaki-green clad figures to make another 9 element unit, which I haven't pictured here. It was my intention to leave them as they are to use as 'generics' to be combined with any of the above units, but as they are very dull, I haven't completely made up my mind on this, and so they are still unvarnished and unbased.

As I mentioned all the figure that I bought were OOP at the time of my purchase but are now back in production-although at least I thought they were until I just checked the RAFM website and found everything there except the 'mid-techs', but as there are some missing codes, they could just be out of stock. As the mid-tech infantry are such good generic infantry, although the GZG range is probably a bit better and more varied, I might at some stage a few more, especially if I enlarge the Sword World force. I haven't exhausted the different colour scheme trick, and could easily add some more, for example in desert camo, or in black or blue as some sort of elite paramilitary or armed police unit.

Full force of 'jungle-camo' troops

All my military figures were initially drawn from the 'hi-tech' and 'mid-tech' figures that I acquired in the collection I purchased. But since these official 'Traveller' figures were produced the British company Ground Zero Games ('GZG') has produced a really excellent range of 15mm and 25mm Sci-Fi figures and vehicles, which really sets the standard that other 15mm manufacturers strive to match. In terms of modelling a 'wide' universe I was aware that my collection was somewhat limited.
Some GZG field-capped colonial militia that I picked up on eBay...

I was pleased then when I found a really nice force of GZG's colonial militia in field caps going for a good price on eBay. It is easy to imagine that a lot of the small colonies of the type the Traveller world generation table throws up, would rely on a part-time militia force for self-defence and this is exactly the sort of force for which the planetary government would employ off-world mercenaries to train and lead.
....perfect for the sort of force a cadre of mercenaries might be expected to train and lead

The figures came all painted and based, and although I might smarten the basing up by adding a bit of sand or static grass they are fine to field on the table as they are. In the course of buying them I ended up communicating with the seller, who turned out to be one of the author's of the 'Hammer's Slammers' rule set!

That completes what I have painted up completely for now, but I have a fair amount of stuff half painted and waiting for a revival in interest to get them all done. Among them are quite a few plastic spacecraft, which I understand were designed for the 'Silent Death' space combat game. They are a somewhat smaller scale, but they could easily stand in for attack speeders, drones or even at a push fighters.

I'm thinking of using some of these excellent (and cheap!) 'Silent Death' plastic space ships as attack speeders, drone and fighter support

I've also got some figures for the alien races in Traveller. These include a small number of 'Droyne', the mysterious 'bird-like' alien. I could buy some more RAFM figures if I want to bulk these up to a proper military force, but the 'Droyne' do not figure as an especially warlike race, and so they are more likely to feature as a small party to be protected or rescued.
Small force of 'Droyne'

In terms of what I've got the big job remaining is the Vargr. In the very first adventures, their was just a 'barbarian' race pencilled in to the 'coreward' of the Spinward Marches, but later literature filled this out to become the Vargr, a genetic manipulation of 'man's best friend' by the mysterious Ancients, who are a somewhat chaotic society constantly swayed by different 'pack leaders', which make civil wars very common, and piratical raiding by these 'space wolves' a constant threat. The collection that I bought had a really good force of Vargr. I've made a start on painting them, but have a way to go.
I'm still painting this nice force of Vargr

All of the figures are armed but lack armour or space suits of any kind, so they are suitable for a militia or disorganised corsair band. New Sci-Fi 15mm company, Critical Mass Games produced last year a range of figures for an alien race it calls the Protolene, which are distinctly 'dog' or 'wolf' like in appearance, and include various armoured figures, and would work well for better equipped Vargr, but I'd like to get these painted before buying them.
The collection also came with some other figures which were originally issued by Citadel as Adventurer and Imperial Citizens sets, although RAFM has now grouped into different sets. These include some more dishevelled looking civilians who would be suitable for a mob, scavengers or frontier colonists, and a bunch armed civilians who would make a nice force of armed colonists, miners or workers, perfect for defending their planet/colony/facility against attack, attacking their neighbours or rising up in revolution!

A few extra figures which might be useful as a mob, scavengers and frontier colonists
The original collection I bought also included these figures which are perfect as a force of armed colonists, miners or revolutionary force
Finally, I have some hi-tech infantry left over, as well as a few 'vacc suited' figures. I've experienced with different colour schemes, and will probably paint them up as a motley force to use also as colonists, miners and unless I can find something more suitable, space pirates.

Finally these are some 'hi-tech' infantry figures left over. I've been experimenting with different colour schemes, and thinking of using them as armed colonists or workers in vacc suits or space pirates

For the time being this is entirely an infantry force, which is generally also short on heavy weapons. I'd like to add a few vehicles, mainly from the GZG range, but don't intend to build a whole armoured force, just some grav/wheeled tanks and APCs. I'd also like to buy some more figs from both GZG, Peter Pig's AK47 range and some of Khurshan Miniatures and Critical Mass Games to get a fully optioned collection, but the good news is that there is more than enough painted up already to put on the table for a game.