Tuesday, 2 August 2011

Notes on Peloponnesian War DBA Campaign

These are some very rough notes 'sketching out' a little cut down Peloponnesian War Campaign to put a little 'narrative framework' around a night or too of DBA (& and possibly some naval combat) with Steve's newly painted Greeks, and possibly his newly made cardboard galleys.

Below is a very, very rough schematic for the campaign. Basically 'red/orange/pink' circles are Sparta and its allies/colonies, blue is Athenian allies/colonies. 'Bit part players' are 'Carthage' and 'Thrace. Just below Athens on the map are rivals Corinth (Spartan ally) and Megara (Athenian Ally). The main 'Spartan' city on Sicily is Syracuse.

If we play with just two players, one side takes the Athenians, the other Spartans, although not all battles will be Athenian versus Spartan.

To decide which battle is fought, make up a simple card deck or random table, such as one below:

1 Athenians decide (anywhere on map)
2 Spartans decide (anywhere on map)
3 Athenians decide (mainland Greece only)
4 Spartans decide (mainland Greece only)
5 Athenians decide (Sicily only)
6 Spartans decide (Sicily only)
7 Thebans attack (roll to see which players control)
8 Carthaginians attack (roll to see which players control)
9 Thracians raid (roll to see which players control)

Basically you draw card/roll dice and depending on the card drawn, that player decides which province they want to attack. In the case of drawing rolling Carthage or Thrace, roll again to see which player will control that army, which then fights their opponent.

Basically if the attacker wins they gain that city/province. If not the defender holds on to it and draw another card.

The campaign is just designed to give a little purpose to each battle.

I haven't put sea routes and sites of possible sea battles yet, as we won't play them on the first outing. When I get the chance I'll refine the schematic, and add names of relevant cities/famous battles to turn some simple 'circles' on the map, into some more memorable 'places'.

Over to you Steve for comment.

No comments:

Post a Comment