It is set in the Traveller RPG Universe.
IMPERIAL BRIEFING
Background: The date is 136-1107. The place is Garda-Vilis in the Vilis subsector of the Spinward Marches.
All across the Imperial border reports are coming in of enemies of the Imperium pouring across the frontier. It is now 15 days since there have been confirmed reports of mass landings by Sword World troops on the border world of Garda-Vilis.
The 3272nd Imperial Infantry Regiment, a regular Imperial Infantry unit raised on Vilis, has been based on Garda-Vilis for the last 18 months, its third assignment to the world to assist local forces in a counter insurgence campaign against the anti-Imperial guerilla force the Tanoose Freedom League (TFL).
Local forces have proved to be unreliable, and the 3272th Imperial Infantry are the main force between the advancing Sword World army and the provincial capital of Karum.
Situation Report: Sword World Forces are advancing towards the city of Karum, Provincial Capital of Garda-Vilis.
Orders: Hold intermediate town of Illuurum.
Imperial Forces
3272nd (Vilis) Imperial Infantry Regiment
Element of 2nd Company ‘C’ Platoon
Capt Hans Isidri Gauss Pistol Combat Armour Veteran
Fire-team ‘A’
Sgt Dmitri Kohl Gauss Rifle with RAM GL Combat Armour Veteran
Private x 4 Gauss Rifle with RAM GL Combat Armour Veteran
Fireteam ‘B
Sgt Gani Isshuggi Gauss Rifle with RAM GL Combat Armour Veteran
Private x 4 Gauss Rifle with RAM GL Combat Armour Veteran
Cpl Hagar Strom VRF Gauss Gun Combat Armour Veteran
374th Imperial Commandos
Capt Kelvin Jace Gauss Pistol Combat Armour Veteran
Forward Observation Officer Combat Armour Veteran
Lieut. Holman Starn Unarmed Combat Armour Veteran
Cpl. Golkar Gauss Rifle Combat Armour Veteran
L/Cpl Johanseen Gauss Rifle Combat Armour Veteran
Private Beale Gauss Rifle Combat Armour Veteran
L/Cpl Jasmon Rocket Launcher Combat Armour Veteran
Garda-Vilis Police Detachment
Lieut. Joss Harman Pistol Flak Jacket Seasoned
Squad ‘A’
Police Officer x 3 SMG Flak Jacket Green
Police Officer Shotgun Flak Jacket Green
Squad ‘B’
Police Officer x 2 SMG Flak Jacket Green
Police Officer x 2 Shotgun Flak Jacket Green
Weaponry Notes:
Gauss Rifle : As Assault rifle, but 2FP for full range.
Rocket Assisted Missile (RAM) Grenades: Each Trooper is issued with 2 HEAP and 2 HE Grenades. RAM Grenades have the range of a Grenade Launcher. Infantry –2 on armour save vs HEAP Grenade, but vehicles have +1.
Drone Missiles: Forward Observer with Commandos may call in up to 4 Drone Missiles. This are as Mortars +1FP, and can be directed against vehicles.
Armour
Imperial Combat Armour is rated ‘Medium’ Armour
SWORD WORLD BRIEFING
Background: The date is 136-1107. The place is Tanoose/Garda-Vilis in the Vilis subsector of the Spinward Marches.
The Imperium captured the thousand year old Sword World colony of Tanoose and renamed it Garda-Vilis in the Second Frontier World (615-620).
The time to strike back at the arrogant Imperium has come. Aided by our Zhodani allies the united forces of the Sword World have led the strike against the Vilis subsector.
The 146th Joyeuse Mobile Infantry has been committed as a strike force to recapture the former Sword World of Tanoose, where the brave freedom fighters of the Tanoose Freedom League have been fighting back against the hated Imperial occupation.
Situation Report: Local forces are crumbling or coming over to the Sword World cause all across Tanoose.
Only a few regular units of the hated Imperial occupying force stand in your way.
Orders: Strike on and captured provincial capital Karum!
Sword World/Zhodani Forces
146th Joyeuse Mobile Infantry
Element of 1st Company, B Platton
1st Squad
APC 2 x LMG
Sgt ACR Flak Jacket Seasoned
Corp. Rocket Launcher Flak Jacket Seasoned
L/Cpl SAW (LMG) Flak Jacket Seasoned
Pvt x 5 ACR Flak Jacket Seasoned
2nd Squad
APC 2 x LMG
Sgt ACR Flak Jacket Seasoned
Corp. RPG Flak Jacket Seasoned
L/Cpl SAW (LMG) Flak Jacket Seasoned
Pvt x 4 ACR Flak Jacket Seasoned
Pvt x 1 Combat Shotgun Flak Jacket Seasoned
46th Pathfinder
L/Cpl Sniper Rifle Flak Jacket Veteran
Pvt Sniper Rifle Flack Jacket Veteran
Tanoose Freedom Fighters
Fighter x 2 Machine Pistol (SMG) None Green
Fighter x 3 Auto-rifle None Green
116th Zhodani Consulate Army Psi-Commandos
Lieut Laser Rifle Combat Armour Elite
Sgt Laser Rifle Combat Armour Elite
Private x 5 Laser Rifle Combat Armour Elite
Weaponry Notes
Advanced Combat Rifle (ACR): are rated as Assault Rifles.
ACRs are equipped with built-in RAM Grenade Launchers. Each Trooper has 2 HE Grenades. Range as GL. Effect as Grenades.
SAW – As LMG
Sniper Rifle- As Sniper Rifle.
Machine Pistol – As SMG.
AutoRifle – As Assault Rifle.
Laser Rifle – As Sniper Rifle.
Armour
Zhodani Combat Armour is rated as ‘Light’ Armour.
SPECIAL NOTE ON ZHODANI PSI-COMMANDOS
Zhodani Psi-Commandos may teleport, but must first acquire a target either through familarisation or by clairvoyance and telepathic communication.
Only the officer is capable of Clairvoyance. One location can be designated as a familarised ‘return point’ on the Sword World/Zho side of the table.
To acquire a target clairvoyantly 6+ on 2D. –1 for each subsequent attempt.
To teleport 3+ on 2D. –4 for each subsequent attempt. Note All Commandos must test INDVIDUALLY.
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